PvE, Old content and other stuff.
As I said with my last blog I was going to make one on PvE this time.
Why is there so much wasted content out there? Even more so why has it been nerfed so hard just so people can zerg through achievements?
Also if anyone has had the joy of doing recruit a friend and seen what a joke that is powering character up to 60 in 10 hours play time from just boosting in certain instances. No tricks of mob tagging just pulling and aoeing. No wonder why some people are bad at this game.
The foundations aren't there anymore, people level way too fast (im not saying everyone uses recruit a friend, but just leveling in general) you don't have to go instances or do group quests. It's all just there for the new player. Level up as fast as possible and pile into VoA/Naxx. IMO new people to the game aren't learning their class from the basics and although WoW is an easy game to play I think it is safe to say there are still people who have no idea what they are doing, this could lead to them making big mistakes on the simplest of tasks and then finding it hard to find a group.
There seems to be no learning curve now. Epic items are now your everyday blues. Were there enough high level normal dungeons about? I don't think so. Let's all just hit 80 jump into a heroic and win the internetz epic items for all.
Suggestions time, what I would do.
First off im not sure if Blizzard could implement this, I personally think it could be possible but anyways. People should level with 60 talents, their template should change obviously when they hit outland. A simple quest at 'The stair of destiny' would fix that, the same goes for when people go into Northrend.
This would make those level 60 and 70 chars happy but anyways on with the rest of the suggestion.
The next part of the suggestion would make the achievements perhaps feel like an achievement, I did get this idea from final fantasy online but anyways here goes. When you enter an instance there should be a cap on it. For example: Ragefire chasm entry level of 8, caps at 18. Raid instances will just cap at their expansion level so AQ40 - 60, BT 70 etc..
So basically what im trying to say is that when you enter deadmines on your 80 character you char should be scaled down to the level cap ofcourse gear and enchants should scale too. This would prevent boosting hardcore from recruit a friend and give us PvE'rs an awesome effect of nostalgia. Imagine just being bored one day and you decide to go SM just for the hell of it in a fun group. Ofcourse all old content should be un-nerfed and each raid/dungeon instance will have its respective talent template.
Problem - even if your char could be scaled down you would always have to change your talent points.
Possible solution of having an NPC at the start of the instance where you could setup your talents ready for the raid/dungeon.
Well that was just an idea that came to my head and I had to write it down. I personally think recruit a friend shouldn't grant so much experience. Me and my friend did it now I have a bunch of level 60's to level and each one took about 10 hours playtime through constant boosts. I also think that this idea would be awesome if it could be implemented and it would help people learn the game better. Also if you have any suggestions for this idea, feel free to comment.
I really have to work out how to make these blogs smaller.
/your whinelock, Tom.